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EMPTY CYCLE focuses on the mental and existential issues of being a teenager and growing to maturity in a boring town where there is nothing to do. EMPTY CYCLE Draws heavily upon the melancholy and existential crises we face as teenagers in such a place and uses these focal points of loneliness, uncertainty, and sadness in order to craft a meaningful and action-packed journey.

Suddenly, everything changes when otherworldly beings known as "Parasites" arrive on earth and begin to affix themselves to our protagonists in order to survive. Parasites are humanoid, planet-hopping alien beings that are able to take on a new human form based on their hosts Complex, Emotions and Desires, often using an attractive appearance to persuade and influence their hosts for a mutual gain between the two life forms.

However, there is another set of beings known by the Parasites and Epoch Agency known as “Reapers”. These Reapers, much like their Parasite counterparts, look remarkably human and almost angelic yet they possess extraordinary abilities much like their Parasite counterparts. A Reaper’s goal seems to be solely to eradicate the Parasites while the Parasites resist and find suitable hosts in order to utilize their own parasitic abilities.

Once the Parasite(s) arrive, strange events begin to happen within the town. Ranging from a robot attacking you through your TV screen to a giant hand falling onto your town from outer space. No one knows what causes these events but you have a feeling it has something to do with the Parasites and Reapers presence in your world.

In a way, Parasites represent the Characters maturity or desire for maturity while Reapers and other elements may represent the things these Characters suppress within themselves. EMPTY CYCLE is a short but deep seated game that aims to incorporate symbolism in every turn and action.

Features of EMPTY CYCLE include:

  • Table of Contents

  • Introduction to the Game

  • Character Creation Rules

  • Parasite Creation Rules

  • Playing the Game

  • Enemy Creation Rules

  • Designer Notes

Approx: 46 pages

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